I tend to underestimate how long it will take to finish a project. If you’ve seen my Dribbble feed, I’ve been posting shots of my current work-in-progress, a casual mobile game called Mars Descent. I started development in early December, and told myself I’d be done before Christmas.
It’s now January 3rd.
It’s not for a lack of work (I’ve been spending 5+ hours on the project every day), but rather that some things have taken longer to design and develop than I originally thought.
And that’s okay. Sometimes we have to simply adjust our expectations as to when things will be done, as well as how things will look. And we learn from it, so that in the future, we don’t underestimate again (or at least, not as egregious of an underestimation as before).